Showing posts with label Design Tools. Show all posts
Showing posts with label Design Tools. Show all posts

Sunday, February 24, 2013

A-Sketch-a-Day 2013: The Paper app project #MadeWithPaper

Screen grab of my Design(ology) page on Facebook,
for my A-Sketch-a-Day (aSkaD2013) project
The screen grab above is taken from my design(ology) Facebook Page as part of my personal+Professional project for 2013, to sketch something...anything, at least once a day. I might have failed on certain days to sketch anything at all, but definitely I've made up for these 'dry' days by sketching things out on my more inspired days.

It has been quite a journey to be disciplined enough to allocate some time to work on these, but I realise that a certain degree of change of mindset would need to happen before I even work on these. It helps that I don't find sketching a chore, in fact I do find sketching these ideas, some random, and some intentional, therapeutic. Strange...yes, but that's how I feel for these sketches.

It would be good to get some comments from people out there regarding what more could I sketch..perhaps a theme, an object....or something that comes to your mind. Would love to hear something from you dear readers.

Thursday, February 14, 2013

iPadifying my classroom: Explain Everything...Part 1

I am currently very actively looking at a model of flipped teaching, and the likes, and am exploring the use of the Explain Everything app on the iPad as a tool that would help me to get to that eventuality in certain aspects or content areas of my lessons.

Screen grab from their web site
It has been a mix of both good and trying experience in using the app so far, but more good has so far come out of my experimentation, rather than the bad. In fact I have just managed to finish working on my second clip in class earlier today, and am definitely looking at a model whereby these recordings could be used again, and even retrieved by the students during their practise or revision sessions later on, or when I am not present for lessons.

In case any of the readers reading this blog have any experience using the app, or are also using the app for their own teaching and learning, please do share with me on some of your thoughts or ideas. We could perhaps learn from each other too. I'm contactable at the usual links that you read off the side of this blog page.

Friday, January 25, 2013

5 ideas to improve Edmodo

As I've said in my previous post, I have only been using Edmodo for 4 weeks. These are 5 ideas that I thought would help to make the platform more effective, but then again, these are only ideas from me as a very early adopter, and my teaching and learning workflow could be different from others...or not. So here are my 5 ideas to improve Edmodo:

  1. Show more preview of the attached files: I thought having the ability to show a little more of the attached files is a good idea to have, akin to how one can browse through the pages of a .pdf document in the Finder window on a Mac-based system.
  2. Being able to simultaneously dictate posts: Currently I have to rework on another assignment post if I were to assign the same assignment to different classes, at different times of release. I know that we could just edit the original post, and add in the target groups or classes later on, but I thought being able to do these staggered timings at one go early on, and once only, would be a better and more efficient way of working.
  3. Reorganising small groups: Currently the small groups are pretty much fixed, and when one needs to regroup the class into other variations for a new assignment, the old group would not stay, unless one takes the effort to create a new cluster of small groups! This might make the organisation of the small groups function a little unwieldly, especally over time. I thought it is good to have some form of a memory-system in place, so that for each of the assignment assigned to a batch of smaller groups, the teacher/user can make references to which students are in the particular small groups, for a particular specific assignment. This could also be extended to the Turned-In submissions, as only the particular student who submitted on behalf of the group would have the Turned-In status on. I thought having the status for the rest of the group members at the same time would be a bette means of indication.
  4. Editable grading for students: Something small, but I thought it would be good for teacher/users to be able to edit the listing descriptors whenever they are marking the students' turned in assignments. Descriptors like 'A Rockstar' might be helpful in certain contexts...but might also not be helpful in others. Best if this could be linked to some sort of a user-defined rubrics too.
  5. A much better in-built chatting/private messaging tool: I thought having this tool built in into Edmodo would be helpful, akin to Facebook's Chat and Google+'s Hangout concepts. It would help students to make connections and give feedback more quickly, within the system, rather than having to alternate to another tool to do so.
Disclaimer: Although these are ideas/suggestions from me that I deemed to be non-existent yet, I might be wrong in certain areas, and there might just be turnarounds to the challenges that I face above, that I have not discovered just yet. I would definitely love to hear from any Edmodo users out there, for some of these turnarounds, if any. Or perhaps I might have been doing some aspects wrongly, hence the shortcomings above. But whatever it is, I do hope that some of these improvements are things that could be in the pipeline, and who knows, the list above might just get a little shorter once I am done with it by the end of the year!

Thursday, January 24, 2013

10 things why I like Edmodo

Screenshot of the homepage
I have been using Edmodo.com for about 4 weeks now, and I must say it has been a good experience thus far. Here's my 10 reasons why I like to use it for my lessons:

  1. It is similar to Facebook: The fact that the interface and the way it works is similar to Facebook, perhaps the #1 social media tool used by my students, is already a plus point in itself. Students would have a very short learning curve to work their way around the interfaces and being able to 'recognise' the similarities between Facebook and Edmodo.
  2. No ads: At least not now. The fact that there are no ads help teachers like me to focus more on what is the main intent of using Edmodo, that is for teaching and learning. Having no distractions like advertisements, however appropriate (or worse still, inappropriate ones!) is a godsend, as it just looks a little cleaner to me, for my intended tasks.
  3. Closed system: The fact that you can control the level of privacy of your group/class is another tool that is useful. Whilst this is also possible in tools like Facebook and Google+, I thought the fact that the focus of Edmodo, being a tool more for educators, than the former two, just helps to redefine and make the system more exclusive, and thus enhance the closeness (or openness), of it.
  4. Assignments: The ability for the teacher-user to define the assignments and immediately upload the posts, or having them posted in a delayed manner, is a good tool for me, especially when I can key in all the assignments to my classes at one go, but then stagger their uploads/posts onto the main public board, according to the timings that I dictate
  5. Linkage to G-drive: Having the Library function linked to you selected Gmail account, and consequently, the corresponding Google Drive is a good step, as it helps me to just keep track of the single folder or G-drive account that I would need to monitor, for all my lesson materials, that I would want to upload, or refer to.
  6. Ability to monitor students submissions: One of the shortcomings of using other social media tools, is their inability to monitor closely the submissions by students. Hence the ability of Edmodo to give the teacher an overall view of students' submissions, is indeed useful. More so too if you have more than one class/group to teach.
  7. Ability to differentiate instructions through small-grouping: Being able to form smaller groups within the class is another useful tool...in my opinion. Teachers like me can better manage their assignments, and shall there be a need to, use differentiated instructions methods to targeted groups, for a more effective learning environment. 
  8. Polls and Quizes: The use of polls and short quizzes, with time limits, is a good tool for one to use, as it helps to complete Edmodo, as a tool for teaching and learning. As of now, I have not use this tools yet, but I thought having them as part of the suite of tools made available to the teacher-user, is indeed something worth exploring, and using, later on.
  9. Commenting on students' submissions: This must be one of the tool that I have been using the most thus far. Especially when one talks about submissions of digital artefacts that are subjective or aesthetics-based in nature. The ability of the teachers to include personalised comments, and suggestions, is really a wonderful one!
  10. Badges as rewards: I guess students are also motivated by some form of rewards, and having this small, but useful feature, is a step in the right direction, towards affirming students works and/or efforts.
And there you go, the 10 things that I like about Edmodo.com, not in any particular order. There are still a few more that I might have missed over here, but it is definitely one tool that educators should try to have a go at, even if its not on a 1-to-1 computing classroom model.

Do give me a tinker if you have ideas, or would like to share with me your thoughts on this.

Saturday, November 12, 2011

From crowdsourcing to crowdexecution

Taken from: http://bit.ly/sohhzY
I've blogged a little post on crowdsourcing, and the reasons why it might not work at times. But at a deeper level, what comes after crowdsourcing is even more important, and that is its execution!

But what I do find perplexing at times is the seemingly absent community that actually does the execution of the plans. It seems easy for the crowd to be giving ideas, but not that easy when it comes to rolling up your sleeves and getting your hands 'dirty', and doing what needs to be done.

And this is where perhaps this idea of actually doing, being engaged at the operational phase...being actually 'crowdexecuting' the plans that have been suggested and planned out during the earlier phases...this is where perhaps there IS an even greater need for the community...the crowd...to be directly involved. And more so when it come to something that affects an entire community, at a social or even national level. 

Ideas, their evaluation, and eventually, the execution of the selected plans should be the ownership of the community, the crowd if I may so. I've seen numerous examples where there were a high degree of talks and ideas being brought up, and bounced off from one to another, but sadly, not enough resources were allocated when and where it was needed most.

So perhaps this need for crowdsourcing should really extend to more than just the mere solicitation of ideas and advise...more than just about the mere invites of non-tangible deliverables. It should extend, and go into the 'what-do-you-have-to-volunteer-at-a-more-tangible-level-if-your-idea-is-accepted' kind of mode.

So have you been part of the 'crowdexecuting' crowd yet?

Wednesday, November 2, 2011

When will 'crowdsourcing' NOT work?

This idea of seeking and collaborating with the community to seek solutions to issues and problems are back in vogue, what with the availability of web tools and ubiquitous digital connectivity that makes such an endeavour no longer the sole domain of the experts, or those presumed to be experts.

Wikipedia defines crowdsourcing as 'the act of sourcing tasks traditionally performed by specific individuals to an undefined large group of people or community (crowd) through an open call.'


Picture taken from: http://bit.ly/pGzjO0 
But with all the hoopla about the effectiveness of crowdsourcing, I do think that just like in most tools, there are reasonable limitations to leveraging on it as a hammer to nail in your problems. Perhaps these 5 are good key points of consideration for a start:
  1. Size of crowd: Statistical textbooks dictates that there is a minimum amount of size that a sample should be taken from in order to validate any data obtained. Similarly, there ought to be a minimum sample size of sorts for a crowdsourcing endeavour to be deemed effective in its execution, notwithstanding its results, which I will point out a little later. And with the ease of digital connectivity, this might be one of the least hurdles that a crowdsourcer (versus the crowdsourcee) has to worry about, unless the specification calls for a certain degree of confidentiality, and the likes.
  2. Levels of expertise: Perhaps one main motivation for a crowdsourcer to seek ideas from the public is the trust that he has with regards to the quality of the ideas and proposals that he would get. Although debatable, I do think that there ought to be some minimum level of cognitive familiarity with the issues or problems that are being crowdsourced. Though there is no necessity for all members participating in the crowdsourcing activity to be experts in that specific given field, there is perhaps a need for one to be at least intellectually aware of the issues at hand, and perhaps be able to give alternative ideas/proposals, bearing in mind the main objectives of the exercise. Within the community of crowdsourcees, there should also be that level of respect for alternative viewpoints, if well-justified and logical in its arguments. And in fact having multiple experts should be the order of the day, due to perhaps the ability for such a community to be able to enrich the crowdsourcing activity, much like how perhaps, the design firm IDEO, equips her design team for any design projects that she embarks on.
  3. Motivation to contribute: At a personal level, although much have talked about crowdsourcing, but the motivation for one to participate in such an activity must also be something that a crowdsourcer be mindful of. Motivation, though not necessarily in the forms of something tangible, is a necessary part of the human natural psyche to act or do something, and likewise, there should be some carrot dangled for participation. A few models and sites are already available that leverages on some points/rewards system for contributors, but perhaps more could be done to attract participants to assist in contributing issues, especially of the social kind. Altruistic reasons aside, sometimes the economics of ideas and expert groups do not necessarily come in cheaply either.
  4. Independence of contributors: Perhaps this is one of the primary hurdle that a crowdsourcer should look at in greater details. No doubt one couldn't really be placing in specifications to dictate the level of independence of the crowdsourcee in the whole scheme of things, but having respondents that do have a direct bearing on the outcome of the exercise is not necessarily a bad thing either. But of course certain guidelines and some degree of awareness should be put in place to create that level of 'independence of ideas' regardless of your dependency of the outcome of such an exercise.
  5. Follow-Ups: Lastly, and perhaps more importantly, is the follow-up activities that such an exercise would entail after the dust has settled. Who would do the following-up? What is the timeline for such follow-up activities? What ideas or proposals would be followed-through, and which ones would be shelved or KIV'ed until further notice? Transparency, to a certain degree, is indeed the order of the day, especially to crowdsourcees, to give that level of affirmation that something is being done about their proposals. And this is especially important if the issues at hand are something that the respondents are directly being impacted upon, or if the crowdsourcer is looking at more of such activities in the future.

Monday, October 31, 2011

iPad-ifying my classroom...

I had an opportunity to conduct some experiments with some iPad apps this year, but I guess due to the exigencies of time, space, and resources, have only managed to do so intermittently and superficially. But on hindsight, there were several apps that I do find promising, especially in my areas of Art, Design and Media.

I don't claim to have used all the following tools ubiquitously, but I can assure you that I have thought through about its possibilities of usage in the classroom, especially in a classroom of the future. Here are perhaps, my top 20 (or so) tools, that I would continue to try, and would like to explore a little deeper in the coming academic year.

A) Sketching & Visual Graphics:
1) Sketchbook: Sketching ideas (USED)
2) Sketch Rolls: Horizontally-long digital paper, allows for storyboarding and could be a replacement for the whiteboards

B) Online Sync:
3) DropBox; Box.net: use for digital/cloud storage (USED)
4) Evernote: Use for notes sync

C) Comments, Feedback & Peer collaboration:
5a) Twitter: use for collation of ideas and feedback
5b) TweetDeck: use for collation of ideas and feedback; good for collation-type of modus operandi

D) Video & Multimedia:
6) iMovie: editing video clips
7) Photos: consolidating photos

E) Photos, Storyboarding, Ideation:
8) Comic Life & ComicBook:: Creation of storyboards from photos (USED)

F) Portfolio, Visual Graphics:
9) Corkulous: used for consolidation of photographs, ideas, clips, sketches

G) General Works:
10) iWorks suite (Pages, Numbers and Keynote): Keynote specifically useful for delivery of lesson materials

H) Note-taking:
11) Storyist: Creation of storybooks by chapters
12) Penultimate: As an alternative to sketching papers, have a sketchbook instead; able to use for text too
13) MaxJournal: use for journaling and note taking (my mainstay notebook for meetings)

I) Ideation & Visual Presentations:
14) Popplet & (15) iThoughtsHD: Used for mindmapping; Popplet more visually appealing but iThoughts have slightly more functionality (USED)
16) 123D Sculpt: Useful for 3D idea generation; digital clay

J) Blogging, Collaboration:
17) BlogPress: Used for on-the-go blogging

K) Geography:
18) Google Earth: Used for Geographical-based lessons, specifically for Basic Architecture lessons

L) Mechanisms:
19) TinkerBox: Useful for Ruth Goldberg type of mechanisms
20) Cogs HD: Useful for mechanical-type of lessons that leverages on the use of gears

Thursday, March 31, 2011

Communicating Design

I had the pleasure to revisit some of my old lessons from last year on the topic of photography, and have decided to add a tinge of spice and variety in my lessons this  year. Honestly I did that with a little apprehension, knowing how sometimes even with the best of plans, things might not turn out as what you would have wanted or imagined. But to my surprise, my young charges definitely superseded my expectations, and some of them even went beyond what I was asking for.

Basically the premise of my lesson was to see how photography, as a skill that combines art and technical knowhow, can be used more effectively, beyond just the mere capturing of a single, or a set of photos. I was looking at how photos can be used to communicate! (Enduring Understanding). My advice to these noobs in photography is the revelation that taking good photos is not necessarily the exclusive domain of professionals with big-sized cameras or DSLR's. What I was more interested in getting them to understand were the concepts of good photography, and then applying them. Moving on from there, my challenge for them was to get them to create a storyboard of photos, that tells a story of their own choosing, using a toy, or a set of toys.

Well, barring the fact that some of these toy stories are very boyish in nature, I do find their stories to be well-thought of, and in fact, very well executed. What surprised me even more was the amount of effort that these students have put in into their works. And mind you, the lessons were only about 9 hours long (spread across 3 weeks). I do like to showcase here some of their works here. The ones shown below were done by Jian En and Wei Qin from class of S1-07 (2011):
Storyboard 1 of 2
Storyboard 2 of 2
More of their works can be seen from their Facebook pages. For more information, do add or gmail me at irfandarian. I'd be more than happy to show them to you.

Saturday, February 26, 2011

Playdoh: Using mathematical concepts for ideation and sketching

(This article was originally taken from the 'Design(ology)' page on Facebook by Irfan Darian)

Mobile phone charging unit-cum-coiler

Door stopper inspired by a swan

My fundamental premise in using Playdoh comes from the basic idea of introductory mathematics, that numbers should be introduced to our early learners through the process of C-P-A, or Concrete, Pictorial,and finally followed by Abstract.

The idea came about as I realise that most students in secondary school do find it hard to firstly, conceptualise an idea, and secondly to sketch them out decently on a piece of paper. This is further compounded by the 'fear' of doing something wrong, or of sketching something ugly, especially in an environment where peer pressure and conformity to an 'acceptable' standards within the classroom is predominant, whether overtly or otherwise.

The use of Playdoh as a malleable, reusable, green and a media that offers 'depth' is something that is not really new, but I do find it refreshing to be using it in a secondary school classroom. I guess the greatest irony is that I am using a toy that is low-tech, and perhaps something that is more of a toy for the younger children, to teach them about higher-level concepts to a more mature group of students!

The use of Playdoh also had its added benefits, such as offering that degree of comfort to its users, especially in the lessons that I am conducting. Ideation in itself is sometimes rather hard to quantify, and even teach, properly. Yes, what a teacher can do is to teach about the tools and methodologies that can be used for ideation, but how then can we leave the students to 'quantify and qualify'...for lack of a better term, their ideas? Isn't this self-guided learning and assessment? This is where Playdoh fulfills that missing 'gap' that I thought is missing in a normal atypical way of applying what have been taught about ideation.

Playdoh also offers that ability to make students see and 'realise' their ideas beyond just the 2 dimensions. That added depth gives students that added need to consider even more when they come out with their designs, and these were very apparent when I conducted such lessons. I do find them working in greater details on their designs, as opposed to lessons in which only pencil and paper were involved. I guess that added depth that Playdoh offers do add that level of criticality in their thinking, which sometimes, is missing from their paper-based sketches, or worse still, missing from their thinking entirely!

I presume there would be more observations and findings that I would need to uncover in my research. But in as much as I am excited about using Playdoh, I also realise some of its limitations too. Needing some degree of scaffolding and logistics, the generation of additional noises, the management of the classroom, especially when you have more mischievious boys...all this are potential and real situations that do and did crop up while I was conducting such a lesson, regardless of whether it was done in a good, or a neighbourhood school. I guess some things just never change! :D

Nonetheless, I do find it refreshing and indeed from the anecdotal feedback, and based on the quality of the works and the reactions elicited from the students, I do think that the students had really a good time during the Playdoh-based lessons. And more importantly, they had managed to apply a certain degree of criticality in their thinking, as well as work a little more towards improving their sketchworks.

Signing off
Irfan Darian
design(ology)

Thursday, July 22, 2010

Harnessing the power of our creative and innovative youths


Why are children more creative and innovative than adults? Would this lead on to a systemic way of being more creative/innovative?

The oxymoronic thinking would be that because we know a lot more things as adults...the structures and the methods of being creative, we tend to look down and scoff on some of the ideas given by our children. But the truth of the matter perhaps is that, they could be the ones that have an edge in terms of coming out with these more creative ideas. Perhaps it is this environment of 'not knowing' that provides the catalyst for creativity to bloom. Perhaps...

Saturday, May 30, 2009

The oxymoronic nature of Search 2.0

It's been a while since I last blogged, and well yeah I guess I have been busy with work lately, but hopefully with my swansong project coming to an end in a week's time, it would be nice if I can get the hang of blogging about the things that really matter to me...among others.



First off, let's just start with the recent announcement by Microsoft on their new search engine, their Search 2.0 that they nicknamed Bing. Interesting to note how a simple task of finding data and information has indeed transformed how the internet have evolved over the years, and have somehow too, evolve the way people use it. Now one interesting thing to note about this new concept of Search 2.0 is the need for greater relevance, or greater customisability of the results of the search engine for the end users. It would be interesting to see just what the hype is all about, but my concern here is not so much on the searching end of the equation, but more so on how things are organised. Would the enabling and pervasive use of such intelligent tools make Organise 1.0 obsolete? I mean really, if we were to think about it, with such an intelligent search engine, we would just need to store all the data into a single huge folder (either literally or metaphorically speaking as a vast majority of us here don't organise our files this way, but just for argument sake), and then let the engine do our work for us whenever we need to search for ANYTHING that we have stored. I mean really...that will indeed give a whole new meaning to what I would like to call 'Organised Chaos'.

Which perhaps bring me forth to another great idea, that perhaps any software company out there would like to take up as a challenge. As a follow up to my oxymoronic argument above, can you please then develop for me a software tool that allows me to put stuffs into only 1 folder, and then through some reverse-searching algorithm of sorts, the software will then organise the stuffs for me, whether be it pictures from my nephew's birthday last month, or my vacation trips, or files that needs some form of confidentiality and should be marked under 'confidential'. I mean I wouldn't really care how the software tool organises my data, but as long as I am able to retrieve them, and retrieve them quickly, that is all that matters. And I don't mean having a tool that would require the user to put in place tens of tags of that particular file, because if Organiser 2.0 is intelligent enough, it will be able to discern and make out the tags for the file itself. Can this be done? Hmmm?

Tuesday, March 17, 2009

The 10 commandments of good design

This is an interesting take on what makes a design good. The 10 commandments of Good Design, by Dieter Rams:

1) Good design is INNOVATIVE: It does not copy existing product forms, nor does it produce any kind of novelty for the sake of it. The essence of innovation must be clearly seen in all functions of a product. The possibilities in this respect are by no means exhausted. Technological development keeps offering new chances for innovative solutions.

2) Good design make a product USEFUL: A product is bought in order to be used. It must serve a defined purpose – in both primary and additional functions. The most important task of design is to optimise the utility of a product.

3) Good design is aesthetic: The aesthetic quality of a product – and the fascination it inspires – is an integral part of its utility. Without doubt, it is uncomfortable and tiring to have to put up with products that are confusing, that get on your nerves, that you are unable to relate to. However, it has always been a hard task to argue about aesthetic quality, for two reasons.

Firstly, it is difficult to talk about anything visual, since words have a different meaning for different people.

Secondly, aesthetic quality deals with details, subtle shades, harmony and the equilibrium of a whole variety of visual elements. A good eye is required, schooled by years and years of experience, in order to be able to draw the right conclusion.

4) Good design helps a product to be UNDERSTOOD: It clarifies the structure of the product. Better still, it can make the product talk. At best, it is self-explanatory and saves you the long, tedious perusal of the operating manual.

5) Good design is UNOBTRUSIVE: Products that satisfy this criterion are tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained leaving room for the user’s self-expression.

6) Good design is HONEST: An honestly-designed product must not claim features – more innovative, more efficient, of higher value – it does not have. It must not influence or manipulate buyers and users.

7) Good design is DURABLE: It is nothing trendy that might be out-of-date tomorrow. This is one of the major differences between well-designed products and trivial objects for a waste-producing society. Waste must no longer be tolerated.

8) Good design is THOROUGH to the last detail: Thoroughness and accuracy of design are synonymous with the product and its functions, as seen through the eyes of the user.

9) Good design is CONCERNED with the ENVIRONMENT: Design must contribute towards a stable environment and a sensible use of raw materials. This means considering not only actual pollution, but also the visual pollution and destruction of our environment.

10) Good design is as LITTLE design as possible: Back to purity, back to simplicity.

Taken from http://www.vitsoe.com/en/gb/about/gooddesign

Friday, March 13, 2009

DropBox: Cool Web 2.0 wares

Just like to introduce one nifty tool that i have just discovered a few days ago called Dropbox. Basically a program with a very small footprint that allows you to store your files online. Now I have been using humyo.com for a while now, and i do find the former much better. Plus the latter have been slow to provide a stable platform for Mac users like me. Dropbox is suitable for Mac, Windows and even Linux users! What can I say....uber cooool! The best part about using this tool is that your 'DropBox' will be a folder on your desktop (my preference) or anywhere that you would want to access within your system, and you can just drag and drop files into this folder, and it will then automatically synchronize the online and local versions of this folder/s! Here are some screenshots from my system:



Notice the status indicator on the menu bar of my Mac system.

Monday, February 9, 2009

Uninstalling applications in Mac

Although the Mac OS platform is known for its simplicity in removing applications, by just the mere 'thrashing' of its single application file, nonetheless there are application files of some applications that will still 'linger' around way after the main application file has been deleted, ala the Windows platorm.



And this is where the freeware application called AppZapper is a godsend. Installing it is a breeze, and it doesn't take a huge amount of real estate space in your hard disks. Just activate it, move the required application that needs to be removed into the windows (see picture), click ok to remove all of the removed application's files, and walla, all is done. Try it!

Sunday, February 8, 2009

Drawing Development in Children - A design educator's perspective

As I was researching for materials on teaching and learning about design, little did I realise this need to also consider the artistic development of my charges, as I move into looking at their overall level of designerly intelligence, or what I shall call their Design Quotient (DQ). It is interesting to note that there are indeed a few literature that deals with the topic on a child's artistic and sketching development, but there are even fewer...if any at all, that deals specifically with using their sketching ability to explain their designerly thoughts! One site that I saw reveals a very interesting yet easily understood table of sorts (learningdesign.com) on the drawing development of children, the screenshot as shown below.



What I am curious to know is how children develop their design thinking, and what better way to explain their understanding of the design process than through the medium of expression offered by sketching and drawing. Nothwithanding their rather limited ability to offer at least a basic degree of realism in their sketches, but what i am more concerned here is not so much of the realism of these ideas, as to the ability to put onto paper their thoughts and ideas...in as far as design is concerned.

I do remember sketching out a bulky design of a wrist-band-like contraption that will enable its user to 'shoot' short arrows tied to strings, using springs...after being inspired by watching the TV version of Spiderman, back when I was just a 7-year old Primary 1 student! Now what I am curious is what goes through the mind of similarly-aged children, or even older, when they pencil down their sketches. Was there any design enlightenment when they sketch out those sketches? Details...what about the details that they put in into their sketches? Does these reveal a lot more about these children, especially so about their ability to see things beyond just the obvious? Give me some time to dwell on this a little further, and I do hope to be able to offer a little bit more.

Thursday, January 22, 2009

Cool Mac Freeware

Another new feature that I would like to introduce into my blog is to do review of Mac-based software, be it freeware or otherwise, that I have used or tried, and would like to recommend to all of my readers. And no, i don't earn anything from them, although I won't mind donations though! :)

Here's my first one:

One of the problems that I have with the Mac interface is in the limited space available should I need to use the other 80% of the software available, you know the other 80% of which you would only use 20% of the time. Well RapidoStart from app4mac.com has got the answer for you. It enables users to organise their icons/applications, according to a selected set defined by the user. So you can set a group of applications for your photography and photoshopping jaunts, and another group for your serious work on analysis of data, and perhaps another set on other media applications. All of these will set on a layered interface that will not clutter your screen, because it will only show up when you press a keyboard shortcut, or a small button, both of which are non-intrusive in nature and can be defined by the user too. And best of all, its free! Take a look at my screenshot.

Saturday, January 17, 2009

Inculcating Design Maturity

One of the key challenges that I am relishing currently is in how to inculcate a sense of Design Maturity amongst my young charges. And I am not even talking about a Level 5 Design Nirvana DQ, or anything just below that, suffice to say that if I am able to make a significant section of them be aware of what design is all about, I think I would be happy already.

Design Maturity in this context does not try to make them total design critiques, or for that matter, designers of products that are superlatively wow! What I have in mind, and I hope to be able to achieve, is to get them to realise the importance and rudiments of design, and about how design in itself is something that permeates every section of their lives, whether incidental or accidental. My objective is clearly to enable them to lead themselves on to a higher level of DQ, should they want or be motivated to, but at the very basics, they must be at least be equipped with the basic capacity 'to see, more than look, and to listen more than hear'!

With the few experimental things that I am trying out within and out of the classrooms this year, I hope to be able to enlighten myself on what makes my young charges tick, where design is concerned, and perhaps, just perhaps, be an enabler for me to become a much better educator, professionally and personally. I hope to be able to get my blog readers posted on this, more so to get some reviews and feedback, and hopefully, just hopefully, the intellectual discussions that follow online can be a platform to greater heights for all those who are involved.

Sunday, January 11, 2009

28 different ways of screwing...

And just to lighten up the rather sombre/serious note in my last few entries of my blog, here's one that I found rather...well, perplexing in itself, as I don't realise that there are THAT many ways of screwing...ehem, and I mean that in the literal sense. :)
[Taken from core77.com site]

Sunday, October 19, 2008

Some nifty add-ons on Firefox

I am back on Firefox now, after trying out Flock for a little while. Can't make up my mind which one is better, but that is for another day for me to decide.

In the meantime, let me just share two pretty neat and cool add-ons that you might want to consider adding to your Firefox, to turn them on into real 'foxes'.

One is by none other than Google, the 'Notebook' application, which lets you work on the fly, especially people like me, who would like to have an integrated tool that lets me do my research work without the cumbersome use of more than one software tool. Show you a screenshot that I took with Copernicus (a freeware app for screen capture, for Mac, of course!).



The second neat tool that I want to share is this one called 'Your Reading List'. If you like to read lots of stuffs on the Net, but do not want to read them all in one go, or don't have the time, or don't like to have many bookmarks bookmarked, then this is the tool for you. Here's the screenshot.



Hope you find these useful, as much as I have find joy in using them.

Friday, July 18, 2008

Free (and Legal) eBooks

I am a supporter of all things that are open source, legal and especially so if they are Mac-related. Here's two of Leander Kahney's books that he has openly made available, both legal of course, to the masses. Happy Reading.

Cult of Ipod

Cult of Mac