Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Friday, November 25, 2011

When being Innovative is more important than being Creative




I had some time to think things through this 'debate' the last couple of days, on what makes somebody creative or innovative. And perhaps the debate on whether it is more important to be creative, or innovative. The debate seems to stem from the idea that I had that there should be a balance between the two, especially in my approaches towards teaching my charges this idea of 'creativity versus innovation'. But could there really be only one thing that one should focus on, in order to give that sense of value-addedness? 

I was reminded the other time about how Apple is not necessarily the most creative company in the world. A case in point was that they were NOT the ones who invented the portable digital music player, nor the mouse, and neither the tablet. But what they did to the idea of
  • how a portable digital music player should be part of an 'ecosystem', 
  • how a mouse should operate buttonlessly and 
  • how a tablet should look like and be experienced with multi-touches and gestures...
now...these are indeed examples of innovation. Yes they were not original ideas, nor their overarching concepts of working totally original, but the very fact that they have managed to leverage on an existing design concept, and work on how to transform these elements into a 'disruptive' tool to the current status quo...now that's innovation at its finest.
So perhaps creativity does have its place in the whole scheme of things, but in order for things to get really moving, and exciting, the innovative piece of the puzzle must also be present, and in order. And then perhaps...just perhaps, things could move along along a more 'disruptive' mode!

Sunday, November 6, 2011

SIRI and the Evolutionary Product Design Idea

I remembered blogging about the wonders of a product that evolves and grows with the user, or adapts to the user as he or she grows up. And I believe I have come across again a good example of such a product. Introducing Stokke's Tripp Trapp, now with the newborn set. This allows it to be used right on from day one of a child's life, as seen from the picture below, taken from their site.


What makes it so wonderful is the whole notion of how a product should evolve with the changing need of the user. I can envision this particular concept being translated to a wider age-group. Perhaps a set of product line that caters to those about to hit the elderly age group. Thus the product is not only purposeful during the more active days of their users, but also adapts to him or her when he/she grows older, or when there is a sudden reduction of his/her physical capacities.

And why must this idea just be constrained to physical products. I'm envisioning the idea being adapted to perhaps, software systems too. And why not, I do think that it would just be a matter of time before such a system could be designed to 'grow' old together with its user. Perhaps an adopted version of SIRI, just like the Tamagotchi craze a while back! She would grow old together with her user, and perhaps be a constant digital companion, or perhaps a digital  personalised concierge/oracle/entertainer of sorts for the user.

I guess we would just have to wait and see then what would happen when SIRI grows older...